Part 2: Synchro
5. T.G. Hyper Librarian
1 Tuner + 1 or more non-Tuner monsters
If a monster is Synchro Summoned: Draw 1 card. This card must be face-up on the field to activate and to resolve this effect.
Hyper Librarian has recently gained popularity in low-level, synchro swarm decks, as it offers enormous draw power. At a level 5 with no summoning conditions, it is also relatively easy to summon, with these types of decks. However, Hyper Librarian is still not as widely seen as some of the other monsters on this list, as its relatively low level can make it a hassle to summon for many of the current metagame decks, which are primarily composed of level 4 monsters.
4. Goyo Guardian
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in Defense Position.
Goyo Guardian was banned for the longest time, and for good reason. Its effect allows you to basically grab any good monster your opponent has, as long as Goyo can kill it by battle. However, with the advent of pendulum monsters, this effect got nerfed somewhat, as it requires the monster to go to the graveyard to activate, and pendulums go to the extra deck. So........Goyo is back. Expect to see it around in the new meta, especially in B.A.
3. Black Rose Dragon
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Black rose used to be the best option for a field nuke. However, with the advent of pendulums, dark hole and raigeki came back, so black rose got nerfed somewhat, but black rose is still highly viable due to its capability of destroying spells/traps. Watch out for artifacts, and black rose dragon can completely turn the tables of a duel.
2. Stardust Dragon
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You canTribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
Stardust isn't particularly powerful on its own, but it's great for protecting your trump cards. In addition, the fact that it's level 8 means that it is easily summoned using the most common level 4 metagame decks. These two factors, combined with the addition of Starlight Road, have led it to become one of the most dominant synchro monsters in the current metagame.
1. Star Eater
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
4. Goyo Guardian
1 Tuner + 1 or more non-Tuner monsters
When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can Special Summon that monster to your side of the field in Defense Position.
Goyo Guardian was banned for the longest time, and for good reason. Its effect allows you to basically grab any good monster your opponent has, as long as Goyo can kill it by battle. However, with the advent of pendulum monsters, this effect got nerfed somewhat, as it requires the monster to go to the graveyard to activate, and pendulums go to the extra deck. So........Goyo is back. Expect to see it around in the new meta, especially in B.A.
3. Black Rose Dragon
1 Tuner + 1 or more non-Tuner monsters
When this card is Synchro Summoned: You can destroy all cards on the field. Once per turn: You can banish1 Plant-Type monster from your Graveyard, then target 1 Defense Position monster your opponent controls; change that target to face-up Attack Position, and if you do, its ATK becomes 0 until the end of this turn.
Black rose used to be the best option for a field nuke. However, with the advent of pendulums, dark hole and raigeki came back, so black rose got nerfed somewhat, but black rose is still highly viable due to its capability of destroying spells/traps. Watch out for artifacts, and black rose dragon can completely turn the tables of a duel.
2. Stardust Dragon
1 Tuner + 1 or more non-Tuner monsters
During either player's turn, when a card or effect is activated that would destroy a card(s) on the field: You canTribute this card; negate the activation, and if you do, destroy it. During the End Phase, if this effect was activated this turn (and was not negated): You can Special Summon this card from your Graveyard.
Stardust isn't particularly powerful on its own, but it's great for protecting your trump cards. In addition, the fact that it's level 8 means that it is easily summoned using the most common level 4 metagame decks. These two factors, combined with the addition of Starlight Road, have led it to become one of the most dominant synchro monsters in the current metagame.
1. Star Eater
1 Tuner + 1 or more non-Tuner monsters
Must be Synchro Summoned, and cannot be Special Summoned by other ways. This card's Synchro Summon cannot be negated. When Synchro Summoned, cards and effects cannot be activated. If this card attacks, it is unaffected by other card effects until the end of the Damage Step.
Star Eater's most notable feature is its unique level. At level 11, Star Eater allows for a great deal of versatility, using high-level monsters that wouldn't normally be used for a synchro summon. In addition, its effect guarantees that it will hit the field and be able to attack without fear of cards like mirror force and dimensional prison. these factors combined are what make Star Eater one of the most dominant synchro monsters in the game.