Thursday, May 14, 2015

Better Birds

Blackwings are bad, but that's ok, because there are some better birds in town.  They're called Raidraptors, and they plus for days.
So far, the deck isn't playable in the TCG simply because we don't have the support that the OCG has, but for the purpose of this article, let's assume we'll get the rest of the RR cards sometime in the near future.
All the RR main-deck monsters are level 4 Dark Winged-Beast monsters.  Most of them have effects that activate during the turn they are summoned, so they don't activate on the summon, which means you need to successfully get them onto the field first.  It also means you can't make plays during your opponent's turn; the deck isn't like Tellarknights.  However, their effects don't have a once-per-turn limit, which means you can keep making plays if you have the resources.  This can lead to some ridiculous fields that are insane to get over.  This also means you generally deplete your resources within the first few turns, so running call of the haunted or Daigusto Emeral is not a bad idea.
Ok, Let's start with one of the two essential cards we don't have: Tribute Lanius.  TL's primary effect is that he dumps a RR monster on the turn he's summoned.  You'll generally dump Mimicry Lanius, which you can then banish from your grave to search another RR from your deck.  Its other effect is that during your MP after it battles, you can search a rank-up-magic quick play from your deck.  I'll discuss that part later.
Another important monster is Vanishing Lanius, which lets you special summon a raidraptor from your hand during the turn he's summoned.  You generally use his effect after you do some searching, then make xyz plays, more searching, and more plays.
Sharp Lanius' effect is kinda meh; he changes an attack position monster to defense, but his other effect is his saving grace.  During your MP after he battles, you can special summon an RR from your grave.  Im keeping him at 2, just because call of the haunted is generally better, but he makes plays, and I need the monsters.
We talked about Mimicry Lanius.
Fuzzy Lanius special summons itself when you have another RR out, similar to blackwings, but when he dies, you can search another copy from your deck.  Unfortunately, his effects are both once per turn.
Singing Lanius special summons itself when you have a RR xyz monster out.  Both him and singing lanius are just there for the swarms; neither goes particularly plus.
RR Nest is an awesome card; it's kind of like black whirlwind, but better.  Basically, if you control 2 RR monsters, you can add an RR monster from your dek or grave to your hand once per turn.  It becomes amazing in late game, since it really helps recycle your resources.  It's good to help you make plays during the early game, too.
Now on to the XYZs:
The second essential RR card we don't have is Force Strix.  His effect is simple; detach and search.  he's also a wall, but he has no attack power.  This guy makes 90% of all your plays.
The other RR XYZs are Rise Falcon (Rank 4), Blaze Falcon (Rank 5), and Revolution Falcon (Rank 6).  I'm not going to go over them in too much detail, but to summarize, you rank up into each of them, and they all deal with your opponent's special summoned monsters with damage a-plenty.
Like I mentioned earlier, RR also has its own RUMs: Revolution Force and Raptor's Force.  Both are quick-play, so you can use them during your battle phase, but both also have unique effects.  Both are also searchable with TL.
Raptor's force isn't activated normally.  It's more like a trap: when your RR XYZ is destroyed, you target ANY RR XYZ in your grave, and rank it up.  So if my Force Strix is destroyed, but I have Blaze Falcon in my grave, I can rank up my Blaze Falcon into Revolution Falcon.  Conditional, but useful.
Revolution Force is a lot better.  If you use it during your turn, it works like a normal RUM, except it's quick-play, so you can use it during your battle phase like Mask Change.  However, if you activate it during your opponent's turn, it steals your opponent's XYZ that has no material, and ranks it up into an RR XYZ.  That effect is almost never used, but the need to rank-up keeps this one at a solid 2, since it has no conditions to activate during your turn.
So yeah, cool deck.  It's really fun to play, and pretty consistent.  Hopefully we'll get the support within the next decade.-.

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